Blog

All of my blog posts regarding everything game design.

Realities Adrift – MVP Release & Devlog [17/06/2022]

by Connor,

Realities Adrift is now available to play as a very rough MVP here: https://candy-crab-games.itch.io/realities-adrift and if you can handle the jank I would love your feedback! I hope to continuously use the feedback to iterate and improve the game, even at the earliest stages of

Realities Adrift – Devlog [26/05/2022]

by Connor,

This initial devlog will cover the initial progress made on my game "Realities Adrift" - to learn more about the fundamentals of the game itself, feel free to read the GDD which covers the fundamentals of the game.  Currently, there isn't a huge amount of

VHS Horror Full Gameplay Video

by Connor,

Full gameplay video of my game "VHS Horror" for you to watch and see the game and its features without needing to download. As a full playthrough, expect spoilers ahead but for a game of this length, there isn't much to spoil. My aim is

VHS Horror – Reflective Blog

by Connor,

Candy Crab Games, Connor Bulmer - 1442549 [Download Referenced Build] Introduction As discussed in my GDD (Bulmer, 2021) - The goal was to make an old school horror game reminiscent of older horror games in terms of the art style but with FPS Gameplay based

Getting In The Games Industry

by Connor,

An analysis of the games industry, the types of roles within, how you can get in and my potential place within it. Industry Roles & My Career Interests This section will cover the roles within the games industry I am interested in and my SWOT

VHS Horror Programming Evaluation

by Connor,

Connor Bulmer - Student ID: 1442549 Introduction This document serves to evaluate my progress so far on my "VHS Horror" game in terms of the quality of code present so far, what went well and what could be improved, with the evaluation being based on

VHS Horror Early Build Uploaded!

by Connor,

The first build of the VHS horror game has been uploaded, currently, very little gameplay is present but the core functionality is there to be extended, so features such as: Player movement and shooting basic Level design VHS System UI Doors Working AI that can

Major Site Changes & Additions

by Connor,

Finally managed to get time to fully complete my portfolio and get it as up to date as currently possible, this includes adding all content so nothing is a placeholder, getting everything linked and actually building out the pages themselves with my current work portfolio.

Hello world!

by Connor,

Howdy Folks, welcome to my website Connor Makes Games! Nothing much here right now but this will be where I keep my game development portfolio including models, animations and the games themselves!